![]() Find balance between the cards to increase your chances of survival while recovering valuable loot and resources for your camp. Plan Your Struggle: Strategically place building, terrain, and enemy cards along each loop to create your own dangerous path. No expedition is ever the same as the ones before it. Infinite Adventure: Select from unlockable character classes and deck cards before setting out on each expedition along a randomly generated loop path. ![]() Unlock new classes, new cards, and devious guardians on your quest to shatter the endless cycle of despair. Recover and equip powerful loot for each class of hero for their battles and expand the survivors' camp to reinforce each adventure through the loop. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero. When you get right down to it, almost every game consists of a very simple loop.The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. For example, every Mario 2D platformer ultimately is nothing more than having the famed plumber jump over obstacles and run to the right. We’re rarely focused on the repetition, however, because it’s the new things that happen on each new trip ‘around the loop’ that makes it so interesting. Loop Hero is the ultimate example of this Devolver Digital’s latest release is an RPG that’s focused on… walking in circles. Loop Hero puts you in the role of a nameless hero who’s charged with bringing the world back after it was destabilized and eradicated by a mysterious lich. The world is now a formless void filled with bits and pieces of what used to be, and even the hero’s memories of it have been eaten away, too. Luckily, your hero has the unique ability to cause things to stop fading, so you set out on a quest to slay the cosmic foes that ruined everything and hopefully find some way to bring it all back again. Captured on Nintendo Switch (Docked)Īdmittedly, it feels like the story is simply here to provide justification for the endless looping design of the gameplay, but we rather enjoyed the subtle humor that permeates through all the dialogue and descriptions. There’s just enough dry humor here to keep things from getting too serious, though you likely won’t be spending too much of your time focusing on the story. In case you haven’t inferred it from the title, Loop Hero is all about repetition. ![]() Each time you set out on a new Expedition, your hero will spawn on a short, freshly generated path that takes only a couple minutes to fully traverse. ![]() The key thing here, however, is that you don’t manually control your hero at all. Rather, you flip the game between paused and active states, while making little changes along the way in a sort of 'inverted' take on the tower defense genre. Your hero simply walks forward on the loop and automatically fights anything that gets in his way, so it’s up to you to put things in his way that will make him stronger. You can make it easy on him if you want to, but then he’ll get bodied by the boss at the end of the expedition. If you make it too hard, however, he’ll never even make it that far. The types and amounts of enemies you fight on the loop, then, is entirely dependent upon your strategy, and this lends Loop Hero an interesting depth given that where you put the enemies is just as important as which ones you spawn. ![]()
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